Changelog:
v5.0.7:	IC POI are now disable by default
	The shops at the Bravil Port should open at more regular hours.
	The Port of Leyawiin has been altered to make it look more accessible.
	Some rocks were undeleted in Chorrol.
	Casta Scribonia and Eugal Belette in Chorrol can now be delivered to in GHC quest
	Kelgan and Baldor Varian's houses are now marked as Public Places in Skingrad
	Gemsmith is not unlocked during the day (in OBC Skingrad)
v5.0.6:	Resolved land tear in Skingrad -16,1 -16,2 for UL Skingrad OutSkirt Patch.
	Fixed conversation at end of GHC questline. 
	Changed dialogue text in GHC to match voice acting. 
	Fixed WTD Elaine script to not trigger until desired. 
	Fixed GHC IC deliveries so last 15 can all be delivered to.
	Set quest targets for special delivery collections from Anvil and Bruma to disable each target as you pick up the package.
	Fixed the wizard to correctly select the Origin of the Mages Guild patch.
v5.0.5:	Undelete 3 rocks in Chorrol
	Attempted to fully reset the  Gold Horse Courrier Quest line.
v5.0.4:	Added script to ensure Gemsmith door is correctly unlocked during day for OBC 
	Unflagged No Low Level Processing for NPCs where an ESP unflags this
v5.0.3:	Fixed the wizard selection of the B&M version and Full version of BC.
v5.0.2:	Fixed a corruption in the Better Cities Full (& B&M) files.
v5.0.1:	Removed the master requirement for "Better Cities - Unique Landscape Cheydinhal Falls" patch.
v5.0.0a:	Fix of the omod script to properly install the flood removal in Leyawiin.
v5.0.0:	Separate ESPs for individual cities abandoned. Now it's all or nothing for the smaller cities. Imperial City is still modular, with separate ESPs for each District.
	Gold Horse Courier (GHC) deliveries greatly expanded to allow deliveries to many previously unused vanilla NPCs plus many BC-added NPCs. Scripts rewritten, workings redesigned, so those who have already completed or are currently on a GHC delivery will have to start the quest-line again.
	GHC now requires OBSE v19+. If you are not using OBSE v19 or higher, you will not be able to make deliveries.
	GHC packages which you are unable to deliver should now be returned to any GHC branch manager, not to the board you took the package from.
	GHC branch managers and quest-important NPCs are now all fully voice-acted! Many thanks to voice actors Aranas, Mysterious Mr. Bear, and Mysterious Cat.
	Book trilogy "Mist and Mysticism" has been split into six books due to the game struggling with the amount of text in each book. There is also now a short quest relating to these books, started in the Imperial City.
	It is now possible to unlock the Age-old Silver Gate beneath Chorrol without using the console. A short (and incomplete) quest has been added to enable you to do this. The quest is fully playable as far as it goes, but as yet it doesn't go very far!
	Another short quest added to Chorrol, which automatically starts after you have spoken to a BC-added NPC.
	Compatibility patch for The Lost Spires has been slightly tweaked to link in with the new Chorrol quest.
	Compatibility patch for Ruined Tail's Tale has been tweaked in response to a report of the NPCs getting stuck during the quest. Since then it has been revealed that this may be a problem in the RTT mod itself, not related to the patch.
	New compatibility patch for official DLC Knights of the Nine - only needed if you have toggled Anvil Open.
	Replacer ESP for Imperial City Expanded (IXExpand.esp) has had deleted objects undeleted and disabled.
	The in-game BC menu will now show what state an option currently is. For example, if you have disabled gore in Bravil, you will see the option to "Enable gore in Bravil" instead of just "Toggle gore on/off in Bravil".
	A new submenu has been added titled "All Cities" - this includes options to either enable or disable the wall archers in all cities, and options to enable or disable the Open state of all cities.
	Several options have been removed from the menu as we consider them pointless or obsolete:
	-You can no longer toggle the wine barrels off/on in various cities as most of the wine barrels have been removed.
	-You can no longer toggle window shutters off/on in various cities.
	-You can no longer toggle gore off/on in Cheydinhal - the gory features have been removed.
	-You can no longer toggle the Arboretum Hotel off/on in the Arboretum.
	Cheydinhal's prison stockade has been relocated to outside the city walls, south-west of the west gate (south of the stables).
	Four new houses have been added to Cheydihnal in place of the prison stockade. Thanks to Fellan's Cities of Cyrodiil for providing the new houses.
	Vanilla doors which BC disables and replaces but which reappear temporarily in some people's games have been resized to value 0.01 in an attempt to make them never reappear again while using BC.
	The BAIN wizard wont work with version lower than 294 of Wrye Bash as this version will fix the errors currently happening in version 293.

v4.9.7:	Added the correct FPS patch for BC Full Blood & Mud.
v4.9.6:	Added missing dialogue for Gunder in GHC quest.
v4.9.5:	Bravil and Bravil B&M are now openable along all the patches regarding Bravil.
	The Gold Horse Courier Starter quest has been moved from the Waterfront to the Underground Tunnel of the IC (allowing those suffering from too low FPS from the Waterfront esp to not use it and still have all the GHC quest available).
	This version will require a clean save from the city files.
v4.9.2:	Fix of he BAIN wizard ot properly handle the Origin of he Mages Guild patch.
	Removed the additional ' in the BAIN Wizard
	Added the missing meshe in the resources 4.9.2
	Fix of the omod script and the BAIN wizard.
v4.9.1:	Addition of a new ESP for those who toggle on Open Better Cities - contains vanilla AI/quest overrides. All edits to vanilla NPCs for OBC purposes have been removed from the city ESPs now. This new ESP can be merged into your Bash Patch. If you NEVER intend to toggle on any part of OBC, you don't need this ESP, but without it, OBC will not function correctly.
	Addition of a patch for All Natural and the darker Bruma Chapel (created by Brumbek).
	Addition of a replacer for ICExpand (you still need to get the resources from the original mod like for all replacers with resources). With this, there is no longer a block of stone overlapping with a BC tower, and the entrance to ICExpand which had been disabled with BC is now restored, but repositioned to work with BC. There is no longer a console command needed to toggle compatibility on/off for ICExpand.
	Modification of the Mysteries of the Dulan Cult replacer to remove conflicts with UL Cliffs of Anvil (relocation of some content) and spell-checking.
	Fixed Subspace-related issues in Anvil, Skingrad and the Waterfront. The Anvil Fighters Guild rat quest should now be completeable (whether OBC is toggled on or off), and the Waterfront guard who walks on top of the wall should no longer get stuck at the door. Any other NPCs in the related areas who were acting strangely/failing to go where they should ought now to travel as intended. You may occasionally find an NPC walk around the outside of Anvil where before they went through the city, this is to be expected.
	Edits to Anvil to improve compatibility with Brew House v1.5.2 - no longer requires a patch.
	Removed several wine barrels from Anvil, Chorrol, Leyawiin and the IC Market District, leaving only those which look like they belong there. Console commands to toggle wine barrels off/on removed as now obsolete.
	IC Waterfront FPS patch now disables the Altmer sailing ship, and relocates the two Altmer who stood beside that ship as well as the Nord who stood beside the Nord ship into BC-added Rosana's Tavern, where they sit and drink and ponder their missing ships (no they don't actually talk about their ships!).
	All BC NPCs set to initially "No Low Level Processing" in our ESM, the ESPs then remove this flag for those NPCs who need low level processing. This _might_ help with FPS and stuttering, or not.
	All _far.NIF files checked over, those which still contained unwanted data entries were stripped of that data. Unlikely but possible cause of LOD buildings turning yellow for one or two people. 
v4.9.0:	Leyawiin can now be toggled to be an Open City
	Patches related to Leyawiin have been updated - CUO Leyawiin and The Lost Spires
	The Lost Spires patch is now required for this mod to work correctly with Better Cities (previously it was only needed when using the Open version of Cheydinhal)
	CUO Leyawiin patch has been made independent from Leyawiin esp (so only one patch file exists now)
	The Market has seen a move in one of its buildings to accommodate vanilla quests. One Stop Armor (optional separate download required if you use that mod and update to v4.9.0) entrance should be moved with the tower in question.
	Fixed the Paranoia quest in Skingrad and its open version
	Reset of the ID range of the different cities.
	Update of the UL Patches: Chorrol Hinterland, Skingrad Outskirts
	Update of Skingrad Patches
	Update of the FPS patches for the other cities than the IC
    	Leyawiin Flood Removal patch repaired
    	NPCs relating to Delivery Job quest south of Anvil relocated to remove conflict with UL Cliffs of Anvil
	Modification of the readme
	Clean save from the city (but the IC) files almost certainly required (keep the "Better Cities resources.esm" active while doing the clean save or you'll loose every quest progress and your bank account, if you have one).
v4.8.4:	Chorrol can be now toggled to be an Open City.
	All the patches related to Chorrol have been update to be openable too.
			-Werewolf legends		-Oblivion Collectible Cards
			-Verona House Bloodline		-Knightly Armory
			-UL Chorrol Hinterland		-CUO Chorrol
			-Chorrol FPS Boost		-Slof's Oblivion Goth Shop
v4.8.3:	Removed an obsolete command from the OBSE Menu of Skingrad
	Fixed parent toggle to OBC door in Hammer & Tongs interior in Skingrad.
v4.8.2:	Fixed the OBSE menu for Bruma so that you can properly open the City.
v4.8.1:	Skingrad can now be toggled to be an Open City
	Addition of a Patch for the UL Imperial Isle
	Removal of the dependency of UL Cheydinhal falls patch to Cheydinhal
	Removal of the dependency of UL Skingrad Outskirts patch to Skingrad
	Removal of the dependency of Skingrad Outer District to Skingrad
	Modification of Mr Siika Dwemer Subway patch
	Fixed a script issue with the OBSE menu of Bruma
	Fixed the Gold Horse Courrier quest line (hopefully)
	Removed conflict with Clocks of Cyrodiil - so there's no longer a toggle command to enable compatibility
	Updated the Waterfront FPS patch to take into account the integration of Reaper's Waterfront
	Resolved conflict between Bravil B&M and IC Waterfront
v4.8.0:	Anvil can now be toggled to be an Open City
	Bruma can now be toggled to be and Open City
	Patch addition for Dall's Skyrim Nord for the Waterfront
	Patch addition for Skingrad Outer District for Skingrad
	Integration of Reaper's Waterfront to the Waterfront
	Fixed the issues reported to us until this release. (Thievery in the Imperial City pathgrid, Ferntail Chest from Bravil, lock of the GHC in Leyawiin, land tear in Skingrad, Map Marker in UL Cheydinhal Falls patch, Cheydinhal card chest hidden in Oblivion Collectible Cards and so on.)
	Update of CUO Bruma to be openable along with the city.
	Update of Anvil and Bruma FPS patches to support the Open City option.
v4.7.1:	Fixed the omod script for 2 UL patch errors and Ruined Tail's Tale install
	Added the OBC toggle to Cheydinhal OBSE Menu.
	Modified the wizard to give a bit more control on which esp to install if you choose the separate cities and districts (thanks to Vargr).
v4.7.0:	Fixed the "Better Cities Permanent Resources" archive. This archive shouldn't be updated anymore.
	Optimized the meshes with PyFFI 2.1.5
	Patch addition for Werewolf Legends of the North (for Bruma & Chorrol)
	Patch addition for the Vvardenfell Imports (for Cheydinhal)
	Patch addition for CUO Bruma
	Renamed the UL patches to reflect the OBMM Script renaming.
	Remade the Ruined Tail's Tale Patch to remove the need of any script to enable/disable the compatibility (for Cheydinhal, Anvil and the Waterfront)
	Reworked on the Valley View Estate (for Cheydinhal)
	Cheydinhal can now be toggled to be open or closed giving you Open Better Cities Cheydinhal or just Better Cities Cheydhal option. All the patches are also made Open Better Cities compliant in Cheydinhal!
	Patch addition for The Lost Spires (for Open Better Cities Cheydinhal)
	Redone the replacer for Against the Zealots of the Nine
	Grounded plants and repositioned clipping barrels & crates in Anvil. Also altered the walls.
	Rework on the Tears of the Fiend Patch for Cheydinhal
v4.6.1c:	Fixed the Master in CUO Leyawiin patch when using Better Cities Full B&M Edition.
	Fixed an omod script issue which wasn't installing the Trails of Cyrodiil correctly.
v4.6.1b:	Fix of the OBSE script for Cheydinhal that was pointing to a nonexistent command.
	The Bank of Cyrodiil is now really established in the IC Market as it should have been earlier.
v4.6.1a:	Removal of the Bank Of Cyrodiil Replacer forgotten in the main files so there would be no confusion.
v4.6.1:	Integration of the City Defences in the city files. They are disabled by default and you just need to activate them using the console codes given in your player note or by triggering the OBSE menu (StartQuest BBCMenu).
	Removal of the obsolete Sentient Weapon replacer (the newest version of the mod is completely compatible with Better Cities).
	Integration of the Bank of Cyrodiil into Better Cities. Make sure you clear your bank account AND deposit box before removing the Bank of Cyrodiil original mod or you will loose everything you had in it.
	You can walk the walls of Cheydinhal.
v4.6.0d:	Fix for a quest around Cheydinhal for Oblivion Collectible Cards. 
v4.6.0c:	Fixed an error in the omod script of the main archive which was not installing the Dwemer Subway patch properly.
	Update of the patches:
	COBL: Compliant to COBL v1.6+
	CUO Bravil: Patch for version 1.2
	CUO Chorrol: Patch for version 1.7
	CUO Leyawiin: Patch for version 1.4
	Oblivion Collectible Cards: Patch for version 1.5
v4.6.0b:	Fixed an issue in the master that was causing the game to crash on loading.
v4.6.0a:	Fixed an error in the omod script of the main archive.
v4.6.0:	Addition of Sexlivion patches for the English and Russian versions.
	Addition of a patch for the Oblivion Collectible Cards (for Cheydinhal house).
	Addition of a patch for Mr Siika Dwemer Subway.
	Addition of a patch for CUO Chorrol
	Addition of a patch for CUO Bravil
	Addition of a patch for Origins of the Mage's Guild
	Addition of a quest inside the Undermarket (IC underground tunnel).
	Change of the location of the Slof Goth Shop in Chorrol.
	Integration of the Delivery Jobs into Better Cities.
	Correction of faction among the beggars added by Better Cities.
	Ensured that the player never get locked inside/outside the Baths in Chorrol.
	Fix of the land tear around Cheydinhal.
	Fix the fence in the Anvil Bay to only take good from high ranking thieves.
	Redoing of UL Patches (Chorrol Hinterland, Skingrad Outskirts)
	Revision of the FPS Patches
	Revision of the City Defences
	Droped the Patch for IWR as it is just difficult to maintain
	Separation of the resources in 2 different archives (and yes you need both)
v4.5.2b:	Removal of the script part of the BP Modem's City Life. This patch has been made obsolete.
	Hint to the user in the OBMM script to use Chaky patches for UL and Trails of Cyrodiil when using UL Cheydinhal Falls.
v4.5.2a:	Addition of the Trails to Cyrodiil patch for Better Cities from Chacky2 with the correct OMOD scripting.
v4.5.2:	Addition of some of Fingerschnipp's edits to the IC Market (and removed them in the FPS Patch)
	Addition of more restricted areas to several interiors to use in conjunction with TIE
	Addition of a sail destination to Firsthold (when using Onra's "Summerset Landscapes") & Senchal (when using StarX's "Elsweyr: Senchal" - not yet released)
	Addition of new silent voice files
	Addition of 2 new interiors to Anvil
	The hanging corpses at the entrance outside Bravil now included in the command to remove gore in the city
	Addition of a cave (still WIP) beyond the Age-Old Silver Gate beneath Chorrol
	Reduced the travelling cost of the ships
	Fixed Hanse Villa ownership
	Improved object positioning in Hanse Villa, completed furnishing of Hanse Villa, added NPCs occupying Hanse Villa
	Darkened IC Undercavern and Smuggler Caves to fit a proper underground and fixed the section of Undercavern tunnel which was impassable
	Removal of unused scripts and commands from the OBSE menu.
v4.5.1:	Removal of redundant cells in the surroundings of Bravil (and B&M version), Bruma, Cheydinhal and Leyawiin.
	Removal of the VWD items from all the IC esps
	Addition of a new esp holding all the VWD items for the IC.
	Spelling corrections in the master.
	Removal of FPS patches which don't do anything anymore (IC Green Emperor Way and Arena Districts)
v4.5.0:	Cleaning of the Skingrad and Anvil Surroundings, removing cells we shouldn't edit.
	Addition of the UL Skingrad Outskirts patch
	Re-edition of the Main Archive so there is no more need of a Resources patch (for now).
v4.4.2:	Update of the UL Cheydinhal Falls patch to the latest version
	Update of the Knightly Armory to remove an obsolete pathgrid record edit
	Restoration of a missing merchant container to an NPC in the Waterfront
	Fixed the dialog issue hindering you to buy the sailing boat in Anvil.
	Restoration of some stone walls around the poorer houses and the graveyard in Chorrol.
v4.4.1:	Addition of a sign to the Anvil Ship Company.
	Adjustment of the wood bridge which was going into the Fighter's Guild to go around instead.
	Renamed the Harbour region to Port in Leyawiin
		New quest in Bravil (without logging into the quest journal).
	New sailing destinations if you are using Elsweyr and/or Sutch mods.
v4.4.0:	New AI added to Lord Kildred in Bravil
	Improved pathgrids outside Leyawiin Port Authority. Set Harbour map markers to visible, renamed map markers to Port, renamed Harbour Authority to Port Authority
	Addition of Sailing Trips from the different Port of Cyrodiil. Check the Harbours and the Authority there ti sail away!
	Addition of a new Replacer esp for the mod "Against the Zealots of the Nine" to enhance compatibility with Cheydinhal and UL Cheydinhal Falls.
v4.3.8:	Fix for the dialog and AI in the Bedfellows quest
	New version of the COBL patch create by migck to allow ingredients to be COBLized.
v4.3.7b:	Fixed the omod script to properly install the UL Cheydinhal Falls Patch again for good this time thanks to the help of users on the official forum.
v4.3.7a:	Fixed the omod script to properly install the UL Cheydinhal Falls Patch.
4.3.7:	Addition of new patches for UL Cheydinhal Falls (only use one of them depending on which Better Cities containing Cheydinhal you are using).
	Addition of the new quest around Bravil Bay and the Gilded Duckling as well at lot of new (unvoiced) dialogs.
	Addition of an access to one upper level house in Anvil
	Cleaning of the area around Cheydinhal to ensure better compatibility with UL Cheydinhal Falls
	Addition of a new command to ensure compatibility with Eagle's Pass (If you open the OBSE menu, it will be updated automatically if needed)
	Restoration of missing land and pathgrid records in Chorrol
	Cleaning of the Leyawiin Harbour for better compatibility with UL Blackwood Forest
4.3.6b:	Set the full FPS patches to properly target the merged file they are related to.
4.3.6a:	Scripted the installation of the new FPS patch for the IC Tunnel and merged the FPS patches properly.
4.3.6:	Fixed the script which was not installing Slof's Oblivion Goth Shop.esp properly.
	Fixed the texture a texture name in the English Textures bsa.
	Fixed Leyawiin conflict with UL Blackwood Forest.
	Addition of Curfew AI Packages to the citizen of the Waterfront Districts.
	The Rough Leather Boots will now have the correct mesh when used by female character.
	Changed some stairs at the entrance of the IC Market (from Tamriel).
	Integration of the FPS patch from -pk- to the IC Market and addition of his IC Tunnel patch.
	Given some Leper in Bruma some health.
	Added a light bulb to the new brazier added by Better Cities in Bruma.
	Fixed the ratlines mesh to properly display textures on both side (with the use of the NiStencilProperty as mentioned by Mimada)
	Addition of 2 new patches for UL Bravil Barrowfields to use with the Full version of Better Cities
	Fixed the quest in the Old Crow Inn to allow the lock picking of the door used in Better Cities.
4.3.5:	Cleaned the following replacer mods: IWR - Windows.esp, Slof's Oblivion Goth Shop.esp, moDem's City Life - BP Compat.esp & SentientWeapon.esp.
	Fixed a FormID in Skingrad so that it won't cause any issue when merging with the other cities esp.
	Adjusted the dock Gateway to resolve an open-sided mesh in Bravil.
	Removed 2 redundant objects in Bravil.
	Placed a rock to cover an open-sided rock at the small waterfall west of Cheydinhal.
	Fixed the collision of the Bravil Stairs 01 in the Better Cities - Bravil Docks.bsa.
	Placed a note under in the IC Market for people with wrong load order.
4.3.4a:	Fixed the load order in the FPS patch for Better Cities Full - B&M Edition.
4.3.4:	Updated of the master to properly check the gold when buying some houses.
	Moved a rowboat from Blood & Mud to avoid conflict with BC IC Waterfront.
	Placed a notice on the floor of the IC Market to help players who have a bad load order.
	Removed "Martin" from the Auriel's Book (once again...).
	Translated some of the last remnant of German from the BC IC Arboretum and grounded some floating items.
	Adjusted the wording of St Alessia Statue in the BC IC Green Emperor Way.
	Removed 2 pointless candlestick and the reflection from CoC Clock face in the BC IC Arcane University which will remove a conflict between the Clocks of Cyrodiil and the BC IC Arcane University.
	Redundant edits removed from the FPS Patches (which were renamed "FPS Patch" instead of just "Patch").
4.3.3:	Update of the readme.
	Update of Slof's Oblivion Goth Shop, Mystery of the Dulan Cult, Bank of Cyrodiil and Vaults of Cyrodiil replacers.
	Update of the Knightly Armory patch.
	A new warehouse has been created in the IC Market that you will notice if you don't use the IC Expanded mod.
	A new tower interior has been created linking the IC Market to the Undermarket.
4.3.2:	Uncompressed the BSA archives of the resources. Fixed some the _far meshes.
4.3.1:	Update of the resource to prevent crashes in the Imperial City.
4.3.0:	Modification of the "Slof's Goth Shop" to the current version (http://www.tesnexus.com/downloads/file.php?id=24564) Download the resources! This is just a fixed esp.
	Cleaning of the esp with the latest version of TES4Edit
	Renumbering of each esp with the latest version of TES4Edit to stop you from having to do a clean save on each release.
	Inclusion of the FPS patches from the German Community updated with the current version of the esp.
	Fixed some quest's scripts issues.
	Updated the Clocks of Cyrodiil fix to the latest version.
	Updated the Bravil (& Bravil B&M) patch with UL Bravil Barrowfields.
4.2.4:	Modification of the AI of NPCs in the Bravil Suburb (aka the Rivershack and the Bravil Bay) to visit Bravil City more often and have a place to rest.
	Added the missing Orc Skull mesh
	Enhancement of the Arcane university with the use of some of the exterior Eye Candy of the Reaper's Arcane University v3
	Fixed the interior of The Shadow to not make you fall into darkness anymore.
	Fixed seam from mesh misalignment to fort ruins in Anvil
	Updated cell ownership on one cell in the COBL patch
	Updated the UL Bravil Barrowfields Patches
4.2.3:	Properly merged the separate files which was forgotten in previous version.
4.2.2:	Fixed the OBSE Menu so that you won't get missing items if you don't use Better Imperial Cities esp with a Better Cities Full version.
	Removed Ulfgar and Captain Baszone Pantneim edits in Anvil so that they won't conflict with DLC edits.
	Addition of sounds to the Door from the Undermarket Tunnel to the IC Market.
	Modification of the COBL patch by Migck to convert some of BBC ingredients to COBL ingredients.
	Addition of a quest in Leyawiin involving Rotten Apples
	Addition of a new shop in the IC Market created by Fearabbit.
4.2.1:	Update of the resources
4.2.0:	Ensuring modularity in the IC by transferring AI to the NPCs in the esp.
	Fixed the RTT patch to consider the well in the Waterfront. (Clean save from the patch (then enabling the patch again) will ensure that the well is correctly lowered from its current position).
	Addition of new interiors by Nernie (Yay!!!) in the upper level of the IC Market (5), Bravil (6), Chorrol (1), Leyawiin (1) and Bruma (1).
	Moved the interior of the Delivery Jobs of Bravil to the Bravil Bay Docks.
	Fixed pathing of some tunic meshes in the waterfront district
	Fixed the Imperial City world map to display properly in 1024x768 screen resolution.
	Fixed a script issue with the Shutters.
4.1.3:	Addition of a Patch for Verona House Bloodlines to fix a waterfront conflict.
	Addition of a Patch for Integration - The Stranded Light to fix a waterfront conflict.
	Addition of a Patch for Thievery in the Imperial City to fix a waterfront conflict.
	Enhancement of Compatibility between the Better Cities Waterfront and the ICExpand Waterfront.
	Fix for the sheep and boar so they do not wander out of their pen.
	Fixed and issue in the Vaults of Cyrodiil regarding Bravil Barracks.
	Used UOP information to vanilla persistent items edited by Better Cities
4.1.2:	Fix for the waterfront market quest and script
	Fix for the IC Market sinking items (I hope)
4.1.1:	Modification of some houses parent to not have smoke coming out of roofs or city walls if you use AWLS.
	Modification of some houses parent so that abandoned houses wont ever have lit up windows or smoking chimneys if you use AWLS.
	Modification of barrels and sacks in Bruma.
	Renamed the vanilla cells altered by BBC to UOP naming convention.
	Removal of certain duplicate items in the master.
	Addition of a quest to disable/enable the shutters on every city which have been added to different houses in certain cities.
	Addition of Nernie's Waterfront Market.
4.1.0b:	Fixed the OMOD script once again to properly detect and install Valley View Estate Patch.
4.1.0a:	Fixed an issue (yes another) with the OMOD script, renaming the "moDem's City Life - BP Compat.esp" to "Slof's Goth Shop.esp". It will now name the esp properly.
4.1.0:	Undeleted items and cleaned the Clocks of Cyrodiil Fix.
	Addition of the ImpeREAL Castles (Anvil, Bravil(s), Bruma, Cheydinhal, Chorrol, Leyawiin & Skingrad) from SilentResident.
	Updated the City Defences files to fit the new castles.
	Fixed a number of issues reported from the German Forum.
	Fixed an OMOD script omission to properly install the Valley View Estate patch.
	Updated the resources for those using B&M or B&M with QTP3 Patch. No other changes are made so if you don't use Blood & Mud, you don't need this resources update.
4.0.3a:	Fixed an OMOD script error in the main archive to properly install the UL Chorrol Hinterland patch. (Nothing has changed from version
4.0.3:	Fixed the Scribe Supplies vendor to actually sell his wares.
	Fixed a floating fence in the IC Market.
	Fixed the wall height in the IC Palace at the gate the IC Market.
	Fixed the door at the Delivery Job house in Skingrad.
	Added some stair steps at the Delivery Job house in Bruma.
	Archive structure now Support BAIN integrated in Wrye Bash.
4.0.2:	Re-upload of the resources pack to MegaUpload because of some missing meshes. Upload to Nexus will come later.
4.0.1:	Optimization of the _far meshes with PyFFI to remove the Tangent space not needed for these.
4.0.0:	Addition of a new upper level to the Imperial City Market with 8 new Interiors to fill.
	Addition of a Toy shop to the Market upper level.
	Addition of new interiors in the guards towers of Chorrol & Cheydinhal.
	Addition of an access to the city wall in Cheydinhal if you are using the City Defences.
	Addition of 7 new Interiors by Nernie.
	Addition of some of the new changes of ImpeREAL City of SilentResident to the Arena, Talos Plaza, the Temple District, the Waterfront, the Green Emperor Way.
	Addition of a fixed esp of the Delivery Job by Manargo to work with Better Cities. You will need all the Cities (But the IC) to make this fix work properly.
	Addition of the Scribe Supplies interior in the Imperial City Market. You still need to use the esp to have the full extent of the mod applied in various interiors.
	Fix for the AI of Boris in the Slofs Goth Shop to properly open/close his shop.
	Fix for the Anvil Bay and The Black Flag Tavern to be less likely to have a bar fight ending in the death of the Inn Keeper.
	Fix for the Lamps at Anvil Main Gate to show properly.
	Optimization of the Architecture meshes by Qazaaq.
	Reduction of the clutter added in Talos Plaza District without changing the visuals by improving the meshes.
	Removed the water static at the Chorrol Castle Well to not conflict with TIE.
	Modification of the resources file to use BSA archives (with the help of a dummy esp) for easier install/uninstall.
3.4.1:	Elevation of the causeway from the Temple to the Waterfront.
	Integration of Imperial City Moth Priests, Jadrax Imperial City Apartments 01 temple District, Jadrax Imperial City Apartments 02 temple District & Jadrax Imperial City Apartments 03 temple District.
	Fix of some scripts/quests issues due to the former change of EditorID in the master.
	Fix of the Tears of the Fiend Patch to not cause troubles in the Market anymore.
	Removal of the message telling you about not using the correct version of OBSE.
	New boat interior in Anvil Bay based on Don Pestroni Anvil Merchant Galley Houseboat.
	Addition of the Imperial City Library in the Talos Plaza.
3.4.0:	Removed Alex Lincolia edition from Anvil as it was serving no purpose.
	Re-enable the lamp posts at the bridge between Anvil and the Anvil Castle.
	Undeleted & disabled items in all the files thanks the TES4Edit new amazing feature. This should ensure that BC never causes a CTD on exit.
	The Waterfront Tunnel Entrance feature is now toggleable from the IC Market and Temple (check your player note or the OBSE menu in game).
	Addition of the mod TESFU (Auriel's Books) to the IC Market.
	Reworked the merchants in the Waterfront Tunnel.
	Moved the interiors from all the plugins to the master.
	The Tomb of the Emperor and his 3 sons will appear in the Green Emperor Way only after you return to Baurus in the Imperial City, to allow people some time to actually build the monument.
	Added a second level to the emperor palace (for decoration only) based on Fearabbit's work in Better Imperial Palace District
3.3.3a:	Fixed and error with the Better Imperial City.esp not displaying correctly the Temple District inside the IC.
	Fixed a door issue with the Tunnel between the Temple and the Waterfront districts (I hope).
3.3.3:	Fixed the wall section at the entrance of the Arboretum.
	Fixed the Gates to open for the mounted Black Horse Courier in Leyawiin Harbour.
	Fixed the lavender protrusion through the stairs in Bravil.
	Fixed the OBSE script to properly show the Bravil Menu when using Bravil B&M Edition esp.
	Added some water in the well of the Temple District.
	Added the IC Waterfront Tunnel Entrance to the IC Market esp.
	Changed the behaviour of the lock in the Hammer & Axe of Bruma and the Olive Bakery in Chorrol.
	Enhanced compatibility with the Heart of the Dead mod in Bruma.
	Moved a tree in the waterfront district.
	Update of the UL Bravil Barrowfields patch to remove a fence and ground some other.
3.3.2:	Addition of a new map for the Imperial City while you are in any district but the Waterfront.
	Chopped a tree in the IC Market.
	Fixed the OMOD script.
3.3.1:	Fixed an issue with Better Cities Cheydinhal landscape.
	Changed the OBSE Menu to use OBSE 16 and remove the BBCScript folder.
	Moved the IC Districts to Tamriel2 (do not load any mod which add any item in the city world after Better Cities or you will see tons of issues with the landscape).
	Fixed the pathgrid in Anvil to accommodate Kvatch Rebuild and allow this mod to safely go before Better Cities in the load order.
	Fixed the Patches dealing with the Imperial City so that they won't conflict anymore.
3.3.0:	Addition of Nernie's Rivershack & Village.
	Addition of 11 new Interiors by Nernie.
	Addition of a fixed plugin for the Vaults of Cyrodiil.
	Integration of Lynge's Thieves Highway to the Imperial City.
	Patch for Ruined Tail's Tale added.
	Fix for the UL Barrowfields Patch (B&M version).
	Fixed the path of 2 meshes in the Olive's Bakery.
3.2.1b:	Edited the OMOD script for an error (again).
3.2.1a:	Edited the OMOD script for a minor error.
	Changed the UL Barrowfields patch to be for Bravil instead of Bravil Docks.
3.2.1:	Addition of 6 New interiors in the cities by Nernie (4 only if you use B&M version).
	Fix of the Anvil Bay Ship so that you can buy it.
	Fix of different landscape issues in Bravil B&M.
	New Lighting of the Better Cities Interior in Anvil.
	Fixed the missing meshes issue in Bravil Bay
	Removed edits in the Arena districts to enhance compatibility with UL Imperial Isle
	Added Patches for UL Bravil Barrowfields for Bravil and Bravil B&M
	Fixed OBSE Menus.
3.2.0a:	Fixed an OMOD script issue
	Fixed an issue with the Better Cities Resources.esm
	Fixed some minor issues with BC Bravil and BC Bravil - Blood & Mud
3.2.0:	This new version Requires a Clean Save!!!
	Separation of the IC Market and the IC Arboretum from the full file and made a new merged file with all the IC districts.
	Integration of the ImpeREAL City v2.3 for the Green Emperor Way.
	Redid the second level in the IC Market. Thieves Highway fix won't work anymore with this and has been removed. (Will probably come back on a future release).
	Adjustment of the Pathgrid in the Talos Plaza Districts and move of the Huge Barrels to allow the use of a chair blocked until now.
	Move of the Gray Fox wanted poster in the IC Market.
	Move of the dialog related parts of the Chorrol & Anvil plugins to the elm.
	Change of the fix for the Clocks of Cyrodiil for a multi-compatible version.
	Removal of the Lost Spire patches as well as the Blood & Mud patches now obsolete.
	Addition of a new Better Cities BRAVIL - Blood & Mud plugin which is a special version of Bravil dependent on Blood & Mud.
	Addition the Anvil Bay Expansion to Better Cities ANVIL.
	Addition of Bravil Docks to Better Cities BRAVIL and Better Cities BRAVIL - Blood & Mud.
	Addition of Leyawiin Harbour to Better Cities LEYAWIIN.
	Addition of a lamp post to each Watch Tower in the IC Market and the IC Arboretum.
	Addition of benches all around the central statue of the IC Arboretum and modification of the Pathgrid accordingly.
	Addition of new torture items in the IC Prison District.
	Addition of a new patch to allow Better Cities to use the TIE Restricted Area functionality.
	Addition of rabbits to the IC Arboretum
	Fixed the scripts for OBSE menus in the Better Cities Resources.esm.
	Modification of the Meshes folder structure.
3.1.0:	Addition of the new Imperial City Districts based on ImpeREAL City v2.2. We used all the districts but the Market and the Arboretum.
	Renaming of the Plugins for better coherence.
	Change of the lights in the Imperial City (they didn't seem to react as wanted and were not disabled during the day).
	Addition of water in the wells in all the cities.
	Addition of Ballista to Bravil Entrance.
	Made the meshes with windows AWLS (v4+) ready.
	Updated the OMOD script for the resources to allow installation of BBC and OBC indifferently (the main archive needs to be installed).
	Change in the packaging of the plugins to keep the separate city/district files in and Individual Folder for easier reference.
3.0.0:	Re-texturing of the Bravil Tower Top for Blood & Mud.
	Re-texturing of Blood & Mud so that the fences and the wood stairs are no more in Blood & Mud colour all over Cyrodiil.
	Reorganization of the archives in Main Archive with all the plugins and Resources Archive with all meshes and textures
	Addition of _far.nif meshes for Blood & Mud (generate your new LOD with TES4LODGen after installing them)
	Replacement of the Chapel of Bruma by a Cathedral. A clean save is necessary.
	Integration of the Cities' Additions to the their respective cities.
	Removing of the DistantLOD folder made obsolete by TES4LODGen.
2.2.4:	Optimization of all the meshes through PyFFI 1.0.4
	Moved up the sign for the Chorrol Female Bath House
	Replaced Bruma Cathedral door wall blocks with retextured ones
	Replaced Cheydinhal bridge support fence posts with retextured ones
2.2.3:	Removed the references to the former parents used in TIE v1.23- to ensure compatibility with Better Cities. Get TIE 1.24!
	Placed the buildings of the cities in Tamriel to generate better LOD.
	Made the buildings with windows coming with Better Cities compatible with Animated Window Light System by default (with unlit state as default).
2.2.2:	Cleaning of the fixed esp for the Scribe Supplies.
	Reparation of a land tear in the Unique Landscape Chorrol Hinterland patch.
	Fixed the OBSE menus to take in consideration the Clocks of Cyrodiil fix.
	Removed the planks from the windows of the shop at the door 3 in the IC Market.
2.2.1:	New Patch: Halcyon Island (Low Conflict version of this mod).
	Removing of a Well appearing in the main place of Anvil.
	Removing of a Lamp Post in the Anvil Bay Expansion Patch.
	Removing vanilla Quest edits, undeleted vanilla doors & set to use invisible mesh in Bruma.
	Removing of needless edit of Fighter's Guild & Inn in Cheydinhal.
	Removing of the Dialog topics in The Lost Spires patches.
	Injection of a record for One Stop Armors compatibility in the IC Market.
	Addition of some Daylight only lights in some interiors created for Better Cities.
	Changes were made around Chorrol in the cell -16,20 to help with UL patch compatibilities.
	Adjustment of the UL Chorrol Hinterland Patch to improve compatibility with other CH UL mods.
2.2a:	Fix of the Patches with Blood & Mud to remove some dirty edits and also to add the missing Better Cities - Blood&Mud LostSpires.esp for Bravil city only.
2.2:	Modification of the script to get daylights ambient lights only during daytime in some interior.
	Modification of Patches to remove dirty edits (for Wrye Bash):
		moDem's Cities Alive Beautiful People Compatible
		Better Cities ANVIL - Expansion
		Better Cities Full - B&M LS
		Better Cities Bra - B&M LS
		Better Cities Full - Ruin
		Better Cities Full - TotF
	Modification of Better Cities - OldCrowInn to remove the dependence to the cities files.
	Modification of Better Cities - Auriel's Books.esp to remove the dependence to the cities files.
	Modification of Better Cities - Tears of the Fiend.esp to remove the dependence to the cities files.
	Modification of Better Cities - Ruined Tail's Tale.esp to remove the dependence to the cities files.
	Modification of Better Cities - Lost Spires.esp to remove the dependence to the cities files.
	Modification of Better Cities - Blood&Mud.esp to add the new street lights and also make the wall and tower textures to match.
	Modification of Better Cities - Blood&Mud LostSpires.esp to add the shop of Lost Spires without using an empty door.
	Addition of new combined patches for Blood & Mud and The Lost Spires.
	Modification of the OMOD Installation Script to cover the new patches.
	Addition of a new patch for the Knightly Armory.
	Rescaling of the Street Lights in Bravil, Cheydinhal, Chorrol, Leyawiin and Skingrad.
	Re-merge of the Full Cities Defences for as Leyawiin was not included last time.
	Re-fixing of the Arboretum Hotel safe to not crash when you are using OOO (somehow the safe regenerate itself)
2.1.3:	Set the z coordinate of 9 items to -30 000 instead of -150 000 to stop warnings in the CS
	Addition of activator Wells in the Arboretum (those were forgotten on the first changes...)
	Modification of the Street Lights to allow them to be off during the day everywhere but on the Leyawiin harbour so that the boat can still find their way in this foggy place.
	Modification of the Dock Lights in the Anvil Bay Expansion patches.
	Fixed the Patch for B&M LS RTT ToTF full to not cause issues with Wrye Bash v196+
2.1.2:	New injected ID for compatibility with Let the People Drink.
	Modification of the merged Goth Shop to keep up to date to the new AlienSlofs Goth Shop II release.
2.1.1:	LEYAWIIN - Replaced two generic fallen logs with ones relating to trees growing in the area & switched an incorrectly marked VWD object to non-VWD
	BRUMA - Corrected interior cell name of new interior Abandoned House to Abandoned House
	CHORROL - City Defences duplicate records removed, references redirected to the ESM
2.1:	Replacement of the moved doors in Skingrad and the IC Market.
	Replacement of the fake lights in the interior touched by Better Cities in Skingrad with addition of new ambient lights at the windows for the day duration only (no light of day at night)
	Injection of IDs for compatibility purposes with TIE upcoming version
	Replacement of the door inside the Numidium so that the texture will be displayed correctly.
2.0.7:	In Leyawiin, the castle South East tower was raised, the docks retextured, clipping objects in Harbour unclipped
	In all cities: Most wells have been changed (and some added) to activators to allow compatibility with COBL and thirsty mods.
	Cleaned the Flood Removal additions from needless records.
	Fixed the scripts for Leyawiin (crashing the game) and Cheydinhal (continuous loop).
	Undeleted a rock in Skingrad that was causing a Crash on Exit with the additions related to Skingrad.
	New patch to allow compatibility to COBL thirst mods.
2.0.6:	In Bravil,2 food barrels and clutter were replaced to stop NPCs falling to their deaths
	In the ICMarket Additions, we found where the coal had gone and provided it back for the Bath House
2.0.5:	Change of the exterior doors in Bruma so they do not need scripts anymore
	Added Real Lights in the following interiors: Baenlin's Basement & House, Hammer And Axe shop, Lyra Rosentia's house, Istirus Brolus' house, Bandon Lirrian's house & Olav's Tap and Tack Inn
	Enhanced compatibility with TIE and suppression of all the Scripts related to it. Make sure you load BBC after TIE.
	Addition of a Bath House in the IC Market by Vorians.
	Addition of a fake Door in Bravil to prevent the player to enter a empty house.
	Addition of a collision box to prevent the player to getting stuck at some place in Bravil
2.0.4:	Revert to the Better Cities Bruma Doors and scripts.
2.0.3:	Set the Interior Doors of the Old Prison to minimal use so no NPC wanders in
	Fixed the interior of the Abandoned house so that you can't drop into the void.
	Fixed the Arboretum Hotel so that it shouldn't crash the game on loading with OOO.
	Set the scale of the BenirusMLanorExteriorHauntedRef to 1.01 so that UOP v3.0 will detect it and not place a second Great Chapel in Tamriel World space
	Elimination of the vanilla door supposed to be moved in Bruma for easier compatibility with saved games.
2.0.2:	Unclipping of the barrels, crates and carts in the IC Market.
	Addition AI to innkeeper, edit of the AI for hotel room wolf, edited of pathgrids in hotel rooms & bar in the Arboretum Hotel.
	Addition of a Sign the Fishmonger Shop.
	Fixed the Interior of the Abandoned House of Cheydinhal
2.0.1:	Modification of the toggleable items for a 2 Poly mesh in all cities (for FPS Improvement purposes)
	Addition of a North Marker in the Riverview Mansion and the Sordid Dump in Bravil
	Adjustment of the door to the Master Trainer in Block in Bravil
	Change of the music inside some houses added by Better Cities in Skingrad
	Addition of some drawers to support floating items in one interior added by Better Cities in Skingrad.
2.0.0:	Reset to 0 the water level in cells not needing waters in Cheydinhal (for FPS improvement purposes)
	The planks in front the Door 11 (reserved for the Scribe Supplies) have been re-added.
	Removal of the invisible items in Leyawiin, Bravil and Anvil (for FPS improvement purposes)
	Fixed a floating notice in Bravil (if you are using OOO)
	New FPS Booster for Leyawiin, Anvil and Bravil Cities
	New Flood Remover in Leyawiin for the Separate or the Full Plugin.
	New fixes for the Scribe Supplies to place the entrance door at the correct position.
1.9.9b:	Invisible items were deleted in Skingrad, the Arboretum and Chorrol (for FPS improvement purposes)
	Adjustment of the pathgrid and of the water level in the Arboretum (for FPS improvement purposes)
	Modification of the current FPS Boosters (IC Market and Bruma) and addition of 4 new FPS Improver (Skingrad, Cheydinhal, Chorrol & the Arboretum)
	Modification of the Cities Defences in Bruma (and the merged full version for FPS improvement purposes)
	Addition of a new Inn in Chorrol (Door 5)
1.9.9a:	Correction of some issues in the OMOD installation script of the Better Cities Extras pack (thanks to wmj bug report).
	Modification of the scripts for Bruma Doors so they reset properly to vanilla positions.
	Deletion of some hidden objects in the Arboretum (for FPS improvement purposes).
	Move of some bushes for better compatibility with the Arboretum House.
	Reposition of a buried beggar's bag in Chorrol.
1.9.9:	All fake lights which were disable have been deleted (for FPS improvement purposes).
	Lot of invisible items left in the IC Market were deleted (for FPS improvement purposes).
	Lot of invisible items left in Bruma were deleted (for FPS improvement purposes).
	Addition of NPCs to the Baths in Chorrol.
	Additions of experimental FPS Boosters plugins in a separate archive.
v1.9.8b:	Additions of 2 new Bath Houses (at doors 1 & 2) in Chorrol. One is for male character and one for female. (10/04/08)
v1.9.8:	Correction of the scripts for the ICMarket and Bruma which were not working properly.
	Addition of a new Interior at the free Door 5 in the IC Market.
	New compatibility patch with TESFU Book Collection (aka Auriel's Books) for the IC Market (using Door 10).
	Changed the behaviour of the free doors in Cheydinhal, Skingrad & the IC Market so they will work better with the Additions
	Changed the name of the City Defences plugins for better coherence in naming.
v1.9.7:	City Defences made separated from the Better Cities. You can now choose the cities defences you wish to install or install them all with the full plugin.
	Qazaaq work made the arboretum compatible with Let the People Drink v2.4 released along with Better Cities on this Monday
	Creation of a fix for the Clocks of Cyrodiil v1 by Vorians
	Creation of a fix for Lynge's Thieves Highway by Vorians
v1.9.6:	Made un-persistent furniture that were not persistent in Oblivion Vanilla to allow compatibility with any mod that would alter them in any way.
	Re-dated correctly the masters in the Blood & Mud Patches.
	Added a new boat (from Mr_Siika Resources) in the Anvil Bay
	Fixed other issues pointed by Khalim "Eagle Eye" in Bravil, Skingrad and the IC Market.
	Fixed the alignment of the sidewalk in front on the Merchant Inn and A Fighting Chance in the IC Market.
	Wall Archers have been hired in Bravil as the citizen felt a bit insecure there.
v1.9.5a:	Addition of the forgotten new meshes notably for the Old Prison in Chorrol.
v1.9.5:	Modification of the Anvil Bay Patches to allow the Barrel scripts to work flawlessly and so that the Wall Archers keep on their duty on the walls.
	Modification of the Lost Spires, Ruined Tail's Tale and Tear of the Fiend Patches to allow the Wall Archers to do their duty on walls.
	Modification of the console commands to toggle (see the list above or in your game on the player note)
	Reduction of the number of persistent items in the cities so that your saved games will weight less.
	Modification of Anvil Castle Meshes to allow the archers to walk on them by Bluepie.
	Made obsolete the UL version of the Anvil Bay Expansion Patch.
	Cleaned the Mains files, Additions and Patches.
v1.9.4:	Addition of Lanterns for the City Walls Archers.
	Made the City Defences removable in Leyawiin and Bruma (customization by scripts as always. The commands are in the Player note or in your BBC in game Menu)
	Addition of doors to the towers to give a way for the guards to arrive on the walls (WIP).
	Fixed issues in Cheydinhal, Bruma, Skingrad and the Arboretum (mostly land textures) reported by Khalim.
	Addition of a new interior in the Old Prison and in the Castle Barracks in Chorrol
	Addition of Mr Siika Medieval Crane to Anvil and Leyawiin Docks
	Compatibility enhanced with Unique Landscape Imperial Isle and the WB Arboretum
v1.9.3:	Cleaning of all the plugins from the redundant records with Oblivion.esm.
	Addition of new resources to the master file.
	One interior filled in Skingrad requiring the new Optional Resources Pack.
	Addition of Guards on the City Walls.
v1.9.2:	Translation of some topics name in WBArboretum Dialogs.
	Pathgrid adjustment in Anvil
	Minor adjustments in Cheydinhal for better compatibility with other mods
	Minor changes to the Blood & Mud patches so they don't need Cheydinhal or the IC Market as master anymore.
v1.9.1b:	Change in the Master file because of the Anvil Menu which was not working properly.
v1.9.1a:	Change of the behaviour of the menu. If you are able to use it (having OBSE v14) I advise you to do a StartQuest BBCMenu
	Re-upload of the fix for moDem's City Life - BP Compatible which was corrupted at start.
v1.9.1:	Addition of the Arboretum of Wolfslady with full integration in the Better Cities Full and the customization Menu.
	Change in the OBSE Menu to allow only the available options.
	Addition of one interior in Anvil thanks to Smokindan
	Addition of one interior in Leyawiin Harbour thanks to Vorians
	Addition of a merged plugin with all the additions.
	Addition of a fixed plugin for moDem's City Life BP compatible.
	New console commands (or menu options) in Anvil to allow better compatibility with moDem's City Life
	New console commands (or menu options) for compatibility with Tamriel Immersion Experience (T.I.E.)
	New console commands (or menu options) to remove the broken Ayleid Statues from the IC Market.
v1.9:	New Master to reference new Resources common to the Better Cities
	New Menu to configure your Cities directly in the game (needs OBSE v0014 to run).
	New Note to inform you on the different commands you can use if you don't have OBSE v0014 or how to rerun the configuration menu if you have it. 
	All the Cities now have Real Lights instead of fake ones (Only Bruma hasn't changed much because of the fire pit used as heater and light system there)
	All the new Interiors and those edited by Better Cities have a Cell Fog set to 0.0001
	The Anvil Bay Expansion patches have now real lights.
v1.8.6:	Bruma: Addition of a fence to ensure OOO doesn't leave floating notices in front of any shops. Benches and bedrolls made persistent, enhancement of the pathgrids.
	Chorrol: Reestablishment of the lost pathgrids, Creation of the DistantLOD, Setting of all benches and Bedrolls to persistent and other fixes.
	Leyawiin: Addition of script to prepare for compatibility with the Clocks of Cyrodiil v2 (which is not ready yet). Benches and Bedrolls made persistent, Creation of the DistantLOD
	Cheydinhal: Addition of the DistantLOD, collision added for some trees, pathgrid enhancement, grounding of some rocks, trees, bushes and plants and much more.
	Cheydinhal Additions: The 3 doors without interiors in Cheydinhal now how their own interiors.
	Anvil: Made compatible with next version of Benirus Manor Remade (v2.1 still not out for now)
	Bravil: Compatibility patch with Blood & Mud by Bluepie!
	Wine barrels from all the cities are now out of the walls.
v1.8.5:	Benches and Bedrolls are now made persistent in Anvil, Cheydinhal, Skingrad and IC Market (for easier reference in quests from other mods)
	The stairs at the entrance of the IC Market were re-tiled as there was a default in their fabrication. You taxes are well used Citizen!
	Addition of 2 new compatibility patches for the Anvil Bay expansion for those who are not using UL Lost Coast.
	Repaired the files so that they do not create some gap in Anvil City anymore.
	Addition of the DistantLOD for Skingrad
	Separation of the DistantLOD files in the Distant LOD folder for easier reference and choice.
v1.8.4:	Addition of a compatible esp for the Imperial City Expand with a script.
v1.8.3:	Thoronir's Quest... the markers stating where these two should stand had been moved in the BC mod, however, like doors, they also needed to be included in the script to move them for users who have already visited the Market District before loading Better Cities. Now they are included in the script
v1.8.2:	Modification of Anvil for better compatibility with Anvil Bay Expansion
	Compatibility patch with Anvil Bay Expansion by Bluepie
v1.8.1:	Modification of the Readme layout for easier reading.
	Anvil: Addition of a Barrel to the scripts, resolve a clipping barrel/rock, lower a floating rock, lower a partially floating ruined tower, nudge a large rock slightly into a better position...
	Skingrad: a misaligned door has been repositioned (for a new house with no interior, so you would have been able to walk through the mesh at the door's location until now), a tree and a bush have been swapped to improve compatibility with Verona House: Bloodlines, and some pathgrid points have been changed, again to improve compatibility with Verona House: Bloodlines.
v1.8:	Removed the Bank of Cyrodiil data files. The modified esp by Bluepie and Vorians is there and you need it to insure compatibility with IC Market and Bank of Cyrodiil
	Vorians cleaned the files to take off references changed for no purposes in the original mods in Bravil, Bruma, Cheydinhal, Chorrol, Leyawiin and Skingrad
	Addition of a walkway in Leyawiin to keep the guards from rusting.
	Added scripts to remove the wine barrels in some cities.
	Added distant LOD for Bruma and the IC Market.
	Translation of some Deutsch location and items we missed until now.
	Adjusted the AI in Bruma to prepare to the compatibility to Mart's Monster Mod - City Defences
v1.7.1:	Added the scripted esp allowing compatibility between the IC Waterfront Tunnel Entrance and the Better Cities IC Market.
	Added scripts to remove or re-add the gore in Bravil, Bruma & Cheydinhal
	Added scripts to remove or re-add the new map markers in Bravil, Leyawiin & Skingrad
	Redid bad pathgrids to Harbour area. Added pathgrids where missing in Leyawiin.
	Added Arnora's door to the door script, was missed previously in Bruma door scripts.
	Set ownership of axes and scythe at gallows to guard faction in Bravil.
	Added the Cheydinhal Additions make by Vorians that populate some of the empty houses introduced by Reckless.
v1.7:	ICMarket Stump moved - it's used in a Dark Brotherhood quest
		Market Sewers renamed English
	IC Palace, Emperor Green Way renamed English
	Hidden another partially obscured window
		Moved door by fenced-in water deeper into doorway, to help with compatibility with IC Tunnel
	Raised land slightly at edge of water area, to help players get out if they've jumped the fence
	Raised wall lamp near Shield Shop, which was too low - I bumped into it :)
	Adjusted to better compatibility with the Bank of Cyrodiil
	Cheydinhal Cleaned - removed Skingrad references which messed up BC Skingrad if loaded before Skingrad.esp
	Skingrad Tidied up pathgrids just outside west gate - Tamriel World space
	Tidied up pathgrids in city just north of bridge connecting north of town with south of town
	Added bench to Tamika's garden so she wouldn't have to cross half the city to sit down for lunch - she ignored it :(
	Renamed Chapel marker to Chapel Street. Left Chapel Plaza marker as is, since it's in a plaza in front of a chapel.
	Bank of Cyrodiil adjusted to fit the IC Market modifications.
v1.6.1:	Update of the Skingrad Script by Vorians. Updated Anvil for better compatibility to Unique Landscape Lost Coast by Vorians. Addition of the Unique Landscape Fixes for Better Cities by Vorians.
v1.6:	Fixed some weird stairs in front of the Stonewall Shields in the IC Market by Vorians. Updated the IC Market compatible plugin with the Bank of Cyrodiil by Bluepie. Change of script in Bruma and add of script in Skingrad by Vorians. Pathing modification in Bruma and Anvil by Bluepie. Modification of the farmhouse in Cheydinhal by Vorians so that you don't go through it. Addition of Bruma in the Full plugins.
v1.5:	Chorrol Pathing enhanced by Bluepie, several fixes in all the cities by Vorians. Bruma Scripted doors (use only if you have floating doors in Bruma) by Vorians.
v1.4.3:	Map marker should not appear on the map before you visit the location in the cities. Leyawiin wilderness marker missing a translation fixed. 
	(I left Bruma out of the Full plugin so people can use the other mod on Bruma with Christmas tree.)
v1.4.2:	Pathing Enhancement/fixes, doors and Terrain Fixes by Bluepie on Bruma, Cheydinhal, ICMarket (Bank version only) Leyawiin and Skingrad.
v1.4.1:	Translation of some forgotten skelett in Chorrol closets.
v1.4:	Pathway modification of Skingrad and Leyawiin by Bluepie
v1.3:	Added Bruma Better City from Wolfslady (but not in the full esp), Cheydinhal of Reckless, and compatibility to Bank of Cyrodiil from Bluepie.
v1.2:	Translation of some left over in Chorrol, Leyawiin and Bravil - Modification of the pathway in IC Market by Bluepie.
v1.1:	Translation of some left over in the Imperial City.
v1.0:	Initial Release